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To get the right proportion, I made a cardboard mock-up. After this we defined the CAD in SolidWorks and where able to print some pieces, this exercise is an example of trial and error in the development of a product.
Developed in collaboration with NONOBJECT



Imagine we are able to contain the smell of things, places we have visited or moments in life. This project is aimed in questioning us what it would be to be able to have fragrance samples of each, moment, thing or space that I have experienced.
The metaphor is based on a garden, where ideas are shared and individuality rewarded. The flowers bloom and grow and become more special as we agree on the specific point of view. The metaphor represents us, individuality and sharing. It is democratic and poetic and engages with us visually.
Keeping in mind "the beauty of complexity", I decided to abstract the garden using a three-dimensional environment. This will provide a lot of flexibility in the final design. It could enable different viewpoints in our interface, making it more dynamic.
This exhibition was designed for the 450 years of history of the city of Oaxaca. To create this project we developed various prototypes. The basic concept was to obtain the largest exhibition area with a system that could collapse; making it easier to travel around the country. Ten exhibition modules were produced. When open it has the capacity for six 48” x 48” display areas. We constructed the panels with Dibond. The hinges are made with nylon, fabricated using a CNC router.
The exhibition collapses to facilitate its transportation
The exhibition travelled to different museums in the country. The modules are still functioning and used for different exhibitions.




Client: Casa de la Ciudad de Oaxaca, Harp Helú foundation.
The floor is illuminated and allows you to compare two aerial pictures of the city of Oaxaca, one taken in 1970 and the other one shot in 2005. The objective of this piece was to raise awareness on the impact that we have in our environment.
Oaxaca has one of the highest emmigration rates of all Mexican States. In response to this, blackbox seeks to create a solid, high quality and creative handcraft industry that includes several communities in the creation of new products.
This project provides jobs in rural Oaxaca, and therefore respects an ancestral way of life that was inherited through the generations.

Every product is unique, breaks with the established and experiments with this form of creation. This is our revolution, our way to seek change, with mud or paper pulp on our hands, sawdust covering our faces and weaving a dream thread by thread, a dream of autonomy, opportunity and freedom that is full of expression…
In 2004 we started traveling from town to town, visiting communities dedicated to producing specific crafts. With respect and humility we taught what we knew, such as means and matter, and form and content….at the same time the artisans were instructing us in their traditions, and as well in the diversity of material resources in the region.
This has been an interdisciplinary give and take, in the end, we have created something unique.
To enable the project to work we created a storefront in the city of Oaxaca. The objective was to exchange knowledge with handcrafters in the different regions of the state and develop new designs, respecting their technique and ways of creation. The storefront allowed us visibility and publicity. The store is still open. We work with more than a dozen communities, artists and designers.

Conceptualized after playing with a 3d puzzle and thinking of producing it with a CNC router we designed the pieces of the chair in a modular material saving way, this process resulted in the chairs final form.
A transportable chair conceived to use less material.
The chair is collapsible, it includes screws and screwdriver and you can assemble it in less than five minutes. When collapsed it fits in a box that is allowed on an airplane.
I designed and supervised the manufacturing and set up of this high school signage system. The concept of the project was to divide the objects between two groups: goals and navigation.

This coffee shop was developed for a group of farmers. The principal product is coffee. The space given was divided in two small rooms.We wanted to create the sensation of a bigger space, to do so we created "the box", a smaller space within the room.
Bottle Table
To express water as an element and to create a juxtaposition with the box, we created this table. We used a 100 bottles of water illuminated from bellow; creating different lighting effects during the day.
The Box
The box fits up to 9 people sitting in different configurations. It has its own illumination, provided by a couple of blackbox paper lamps and a reflector on top that creates a more dramatic effect.


In a word, every machine functions as a break in the flow in relation to the machine to which is connected, but at the same time is also a flow itself, or the production of a flow, in relation to the machine connected to it. This is the law of production of production. Deleuze and Guattari
Parasitism is a type of symbiotic relationship between organisms of different species where one organism, the parasite, benefits at the expense of the host. The parasite copies the characteristics of its host, imitating its main behavior. The host is part of a bigger system; for example a radio. It transmits the signal from the station, thus its connected and forms part of a bigger system. A cell-phone, a television or a computer connected to the internet behave similarly.
This project uses a micro controller to evidence the law of the production of production 1. The relationship between the analog and the digital object creates a parasitic relationship. This reminds us of designing our objects considering the role that they play within a larger system or network.
There is a world that we cannot see. It exists in parallel to our material world as a digital environment.
This environment has its own and taxonomy: LAN, Bluetooth, WiFi, EMF, RFID, radio waves.
This is the material of this ecology.
Our relationship with this environment is mediated through objects (user friendly). This objects become an extension of our body, allowing us to perceive what we could not before. What would it be like to see this parallel world? To create and customize and object that will become part of our daily digital relationship?





I have been practicing film and storytelling since I was in high school. This allows me to show the product and the behaviors that it creates, set it in context or explore it visually. I combine different software and techniques, 3D Studio Max, Bunkspeed Move, After Effects.
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